▍ OptiTUIO Calibration Manual
Application Integration
Guidelines for configuring receiver applications, including Unreal Engine mouse and touch event mappings.
Version: 20251014_V1-5-0_Beta_4
Last Updated: 20th June 2026
Application Specific Setup
Once OptiTUIO™ is translating LiDAR coordinates, you must configure your application to listen for these inputs. Below is the setup guide for common development environments:
Unreal Engine Integration
In Unreal Engine, developers can receive tracking inputs via either Mouse emulation or Windows Touch emulation:
- Mouse Control:
- Set OptiTUIO™ output mode to Mouse.
- Within your Unreal blueprints or C++ scripts, handle movements using standard Mouse Button Events (such as Left Mouse Button down/up and cursor coordinate changes).
- Windows Touch Control:
- Set OptiTUIO™ output mode to Windows Touch.
- Within your Unreal project, activate touch support.
- Listen for native Touch Events (such as
Touch 1...Touch Xindex states, and theInputTouchevent node). This allows processing of multi-point inputs simultaneously.